Appendix A - Frequencies of Interest

This is a listing of interesting frequencies culled from various publications and the Net. There is no guarantee that any of this is accurate since most of it comes either from personal experimentation or small companies selling various pieces of equipment. Additionally, as you will discover if you do your own research on the Net, there are a lot of conflicting claims about the efficacy and use of certain frequencies. The only viable option is probably to do your own research and arrive at your own conclusions. The problem is that there is very little published in the respectable peer reviewed scientific journals concerning mind altering signals technology. It's one of those dubious gray areas that the medical establishment is forced to acknowledge but would rather not think about or investigate. At the present time it probably has the same kind of status as acupuncture but is viewed as being potentially far more dangerous. From a legislative point of view governments have not gone out of their way to try to ban the technologies, but this may be because its use is not widespread or well known and a ban might attract unwelcome attention to the topic.

The frequencies listed are modulation of sound, both standard and binaural, light, electricity, electric and magnetic fields etc. Note that in the electromagnetic domain molecular interactions happen at precise frequencies. In other words, typically the accuracy of the signal needs to be greater than for the audio or optical domain. Different modes of use will result in different effects. The list below is not equally effective in all modes. For example, the application of a 16Hz signal in binaural tones will have little in the way of harmful effects, optically it may result in seizures and as a modulated electrical or magnetic field it might interfere with Calcium ion transport in cells.

Appendix B – Drugs

So far very little has been mentioned about drugs.

In some ways powerful psychedelic drugs, normally referred to as entheogens in a religious/magickal context, are to the TechnoMage what a real fight is to a student of the martial arts. It is an encounter that has the power to terrify, injure, teach and if you are particularly unlucky, kill. And, as Nietzsche noted, if it does not kill it will make you stronger – unless you are so crippled that your life is effectively over. Not that something like LSD is particularly dangerous from a physical point of view, but other drugs can be and all have the potential to cause psychological damage. This is, of course, ignoring the legal issues surrounding various substances. However, that should not be of much concern except from the point of view of obtaining pure compounds.

My favourite has got to be LSD not only because it is a pure synthetic compound but also because of its remarkable power and in my view is the natural choice for the experienced TechnoMage. Which brings us to why these issues are tucked away in an appendix and do not form a major part of the book, especially since it has the word shamanism sprinkled throughout. There are essentially two reasons. The first is that there is no point in regurgitating the reams of material on drug effects and uses that are already freely available in such repositories as Erowid1. The second is that in many cases the effects are so extreme that integrating them into a directed working requires the kind of discipline that makes almost everything in this book obsolete. If you can take, say, 400 micrograms of LSD and hold and execute your purpose while at the peak of the trip you probably need nothing that you have read here. In fact, you probably do not even need the LSD. If meditation is like a candle in the darkness LSD is like a nuclear explosion that will illuminate an entire city at the same time it blasts it to rubble. It may actually be a way out when the power fails, which is why Aldous Huxley took a massive intravenous dose as he was dying.

Having said all that, there are obvious ways in which psychedelics can be used with techniques outlined previously. The simplest method is to take only small amounts, just enough to “jog” the mind out of its familiar ruts. Another is to choose drugs that do not have the massive and extreme effects of something like LSD. However, there is another trap if one follows this path, namely that of intoxication. The idea is to expand consciousness, not shut down the whole show in favour of being blissed out. Both cannabis and alcohol can have very different effects at high and low doses but again, unless you are experienced with magickal working as a by-product of recreational use they are probably a waste of time. This is particularly true of drugs that produce euphoria and doubly so if they are also depressants. Opiates are mostly useless and cocaine is a good drug for strengthening your capacity to lie to yourself. This is not to say that such a stimulant does not have legitimate uses for the TechnoMage, because it obviously does. However, being the centerpiece of a magickal working is not one of them simply because there are far better drugs. Again, the perfect example is LSD that produces no bliss, no euphoria and does not shut down any part of the mind, although several familiar parts may be overwhelmed. That's why it has always been a minority taste.

Appendix C – The Laws of Magick

These are culled from various sources and included for reference. While I have attempted a complete list it is probable that some have been omitted or overlooked. In no particular order:

  • Law of Contagion – once two objects have been in contact a permanent link is established between them.

  • Law of Similarity – like affects like.

  • Law of Association – if two objects have features in common they interact via those features

  • Law of Names – knowing the true name of something or someone gives the knower power over it/them.

  • Law of Identification – assuming some or all of the characteristics of an entity or phenomenon will create insights into its nature.

  • Law of Knowledge – with understanding comes power and control. This is a truism in all endeavors.

  • Law of Words of Power – the use of specific words to evoke a defined effect or mental state in the speaker or listener.

  • Law of Opposites – a synthesis of opposites will yield a third way that is not a compromise of the original two. Used in mysticism to hold opposite views or ideas in order to generate new insights. For example, a one dimensional polarity can be extended into a two dimensional diagram to provide a radical new direction.

  • Law of Polarity – all phenomena can be divided into at least two opposing aspects. For example, temperature can be divided into hot and cold.

  • Law of Balance – this corresponds to the Middle Way in Buddhism and is used to keep the practitioner centered.

  • Law of Infinite Data – there is an infinity of information.

  • Law of Finite Apprehension – we can only access a finite quantity of information.

  • Law of Infinite Views – every observer sees a different reality

  • Law of Creation – we create our own reality

  • Law of Pragmatism – Truth is determined by utility

  • Law of Cause and Effect – doing the same thing under the same conditions will produce the same result

  • Law of Self Similarity – reality is fractal and self similar on all scales. In other words, as above, so below.

  • Law of Synchronicity – there is no such thing as coincidence.

  • Law of Personification – any phenomenon may be considered to be alive and have a personality, and one may interact with it as such.

  • Law of Unity – all phenomena, past present and future, are linked into an undivided whole

Appendix D – Traditional Ritual Techniques

Many people who are likely to practice any of the techniques mentioned in this book will probably do so in a traditional ritual framework. They will do this for a number of reasons, all revolving around the importance of belief. The first and foremost is that of protection, since one of the “rules” is that belief in the protective efficacy of ritual will indeed provide such a measure of protection. It is not infallible, but for most it is better than nothing. The other major reason is that ceremony and ritual allow the mind to contextualize what is happening and the associated theater acts to distract and occupy the conscious mind while the real work is being done elsewhere. Additionally, and outside of a strictly magickal context, people like dressing up and it acts as a system of social bonding, which as we have seen is of great importance for advanced group workings.

Since traditional ceremonial magick is well covered by any number of books I did not bother to include a chapter on it. However, for those who are new to this I have added this Appendix which outlines the typical procedures for an invocation in the Western style. Note that there are many variations on this theme and just about every group and tradition has its own way of doing things. So feel free to use something already defined elsewhere, or if it is more comfortable create your own. Typically the latter course is more effective since you can tailor it to your own psychology or that of your group. The outline is as follows:

  • Create the sacred space for the working by marking it out, most often using either a circle, pentacle or combination thereof.

  • Apply to the sacred area symbols which may be Sigils, names or commands.

  • The magician must decide whether they are to be protected within the area, or whether any conjured entities are constrained within it. Personally I have always assumed that the logic for using the circle is to hold the entity within its bounds, since the reverse tends to imply that the magician is the one trapped within and the entity is free to roam the area, which may contain people not involved in the operation and indeed unaware of it.

  • Next there is usually a call to Higher Powers to protect, bless and facilitate the working. These Powers can be as diverse as the four elements, four quarters of the compass or Holy Guardian Angels.

  • The actual invocation is undertaken using “words of power”, spells, sacrifices, commands etc

  • The actual operation is performed. In other words, this is where the reason for the ritual is accomplished and is the core of the working.

  • The entity, if one was involved, is banished. This can be done simply by stating that the operation is complete and the entity commanded to depart.

  • The Higher Powers are dismissed with thanks.

  • The working is declared complete.

  • The sacred area is deconsecrated, often by simply dissolving the circle and erasing the symbols.

Appendix E – The Mindset

There is one more element of TechnoShamanism that has not yet been discussed, and that is the mindset of the TechnoMage. This is critical for several reasons, not least that of being able to perform the art successfully but also from the point of view of psychic self defense. Now a lot has been written about the latter topic and most of it is garbage at worst and largely unnecessary at best. The classic work in the field is a book written by Dion Fortune entitled “Psychic Self-Defence”2. It is an interesting book with much useful advice. However, it is geared towards the neophyte or fairly young person who is starting to investigate the occult. It was also written several decades ago in an era socially much different from our own. Her views on drugs, sexuality and assorted unspecified perversions likely to be encountered are probably familiar to most teenagers today and needless to say attitudes have changed markedly since then. Nevertheless, in some ways dangers have escalated in the intervening decades. Back then headlines in down-market newspapers featured witches dancing naked around bonfires. Now the kind of occult news that makes headlines involves mass killings, suicides and ritual murders and is reported in the mainstream media. Still, the physical dangers of occultism pale in comparison to the hard drug scene with its gang fights and drive-by shootings. Another feature is that her view of the occult is very traditional with talk of “etheric doubles”, “astral planes”, the power of symbols and so forth. As you will have probably gathered by now if you have read the rest of this work, drawing protective circles and charging protective amulets with power and so on is in itself worthless. It is the change in belief that is the critical factor with everything else being a means to that end. So I am going to cut to the heart of the matter and outline the idealized mental structure of the magician while ignoring the details of the necessary means to arrive at that place. The reason for the latter omission is that it is a matter of creating a resilient character, and there are no short cuts to that.

The first piece of advice is that if you suffer from any kind of emotional instability or mental illness, including addictions or epilepsy, stay away from this field entirely. All objects break along the lines of minimum strength so at least if you do have problems you know what you can look forward to should things go wrong. In mundane terms if you are going to ingest psychedelic drugs, expose yourself to rhythmic sensory pulses both acoustic and visual (known to cause epilepsy in a significant portion of the population) and experiment with direct electromagnetic stimulation of the brain you better have a physiology resilient enough to cope – and that's just for starters. Throw in experimental hypnotic techniques and novel anchors and the levels of stress and possible side effects start to multiply. It's one thing to be under attack by some kind of esoteric force and quite another to be having a psychotic breakdown, even though the former might trigger the latter. If you fear death or injury or are subject to any kind of phobia then at the very least you need to sort this out. While belief might be crucial, fear is something that is massively counter-productive in the art of the TechnoShaman. Fear is evolution's way of keeping us out of trouble. The problem is that by following this path we have most definitely decided to put ourselves in harm's way and it is too late for fear to have any beneficial effects, except maybe as a spur to run away as far and fast as possible and not come back. If you are interested in Daemon and thoughtform creation beware – your fears will give them form and the feedback can run out of control until all that remains is a terrified magician and a demon. Knowing that belief is all can be very empowering, but can paradoxically render the fearful magician powerless. It's a bit like meeting someone who has a big powerful dog sniffing your leg and being told that you are perfectly safe since the dog will only attack and kill if it can sense fear. If you actually believe what is written in this book then all the sacred signs, crosses, pentacles, magick circles, spells and talismans in the world will not save you when things go wrong. There will only be you – standing naked and alone. Can you handle that? Well, it doesn't matter whether you can or can't because by that point it's all too late. You will either survive or not. That's the ethos of the true magician.